#include <Abs1DMapping.hpp>
Inheritance diagram for Abs1DMapping:

 
Purpose:        Use Abs1DMapping, simulate a simple luminance potential
                        Image Potential abstract the space on which the Fast Marching will evolve.
Paper:          "Optimal Algorithm for Shape from Shading and Path Planning.", 
                        Ron Kimmel, James A. Sethian, Kluweer Academic Publishers 2001 , Netherlands.
                @ Copyrights: Bernard De Cuyper & Eddy Fraiha 2003, Eggs & Pictures. MIT/Open BSD copyright model.
Public Methods | |
| Abs1DMapping (bool normalized=false, double biased=0.5) | |
| virtual | ~Abs1DMapping () | 
| virtual RealVector * | generate (AnImage *src, RealVector *map)=0 | 
| virtual RealVector * | generate (AnImage *src, RealVector *map, int channel)=0 | 
| virtual AnImage * | generateInv (RealVector *src, int w, int h, AnImage *dest)=0 | 
| virtual AnImage * | generateInv (RealVector *src, int w, int h, int chMax, int ch, AnImage *dest)=0 | 
| virtual void | report (FILE *file) | 
Protected Attributes | |
| bool | normalisation | 
| double | shift | 
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