#include <Abs1DMapping.hpp>
Inheritance diagram for Abs1DMapping:
Purpose: Use Abs1DMapping, simulate a simple luminance potential Image Potential abstract the space on which the Fast Marching will evolve. Paper: "Optimal Algorithm for Shape from Shading and Path Planning.", Ron Kimmel, James A. Sethian, Kluweer Academic Publishers 2001 , Netherlands.
@ Copyrights: Bernard De Cuyper & Eddy Fraiha 2003, Eggs & Pictures. MIT/Open BSD copyright model.
Public Methods | |
Abs1DMapping (bool normalized=false, double biased=0.5) | |
virtual | ~Abs1DMapping () |
virtual RealVector * | generate (AnImage *src, RealVector *map)=0 |
virtual RealVector * | generate (AnImage *src, RealVector *map, int channel)=0 |
virtual AnImage * | generateInv (RealVector *src, int w, int h, AnImage *dest)=0 |
virtual AnImage * | generateInv (RealVector *src, int w, int h, int chMax, int ch, AnImage *dest)=0 |
virtual void | report (FILE *file) |
Protected Attributes | |
bool | normalisation |
double | shift |