#include <Abs1DMapping.hpp>
Inheritance diagram for Abs1DMapping:

Purpose: Use Abs1DMapping, simulate a simple luminance potential
Image Potential abstract the space on which the Fast Marching will evolve.
Paper: "Optimal Algorithm for Shape from Shading and Path Planning.",
Ron Kimmel, James A. Sethian, Kluweer Academic Publishers 2001 , Netherlands.
@ Copyrights: Bernard De Cuyper & Eddy Fraiha 2003, Eggs & Pictures. MIT/Open BSD copyright model.
Public Methods | |
| Abs1DMapping (bool normalized=false, double biased=0.5) | |
| virtual | ~Abs1DMapping () |
| virtual RealVector * | generate (AnImage *src, RealVector *map)=0 |
| virtual RealVector * | generate (AnImage *src, RealVector *map, int channel)=0 |
| virtual AnImage * | generateInv (RealVector *src, int w, int h, AnImage *dest)=0 |
| virtual AnImage * | generateInv (RealVector *src, int w, int h, int chMax, int ch, AnImage *dest)=0 |
| virtual void | report (FILE *file) |
Protected Attributes | |
| bool | normalisation |
| double | shift |
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