#include <F4TriDiagonalMatrix.hpp>
Collaboration diagram for F4TriDiagonalMatrix:

Purpose: Define the concept of Tri Diagonal Matrix
Used to linearize differencial equations,....
@ Copyrights: Bernard De Cuyper & Eddy Fraiha 2002, Eggs & Pictures. MIT/Open BSD copyright model.
Public Methods | |
| F4TriDiagonalMatrix (int asize) | |
| F4TriDiagonalMatrix (const F4TriDiagonalMatrix &v) | |
| F4TriDiagonalMatrix | operator= (const F4TriDiagonalMatrix &v) |
| ~F4TriDiagonalMatrix () | |
| void | load (F4TriDiagonalMatrix *m) |
| void | load (Float4Vector *u1, Float4Vector *d1, Float4Vector *l1) |
| int | size () const |
| int | getWidth () const |
| int | getHeight () const |
| Float4Vector * | getUvalues () |
| Float4Vector * | getDvalues () |
| Float4Vector * | getLvalues () |
| float * | getD0 () |
| float * | getU0 () |
| float * | getL0 () |
| float * | getD () |
| float * | getU () |
| float * | getL () |
| void | set0 (int line, int i, int j, float value) |
| float | get0 (int line, int i, int j) const |
| void | setD0 (int line, int i, float value) |
| float | getD0 (int line, int i) const |
| void | setU0 (int line, int i, float value) |
| float | getU0 (int line, int i) const |
| void | setL0 (int line, int i, float value) |
| float | getL0 (int line, int i) const |
| void | set (int line, int i, int j, float value) |
| float | get (int line, int i, int j) const |
| void | setD (int line, int i, float value) |
| float | getD (int line, int i) const |
| void | setU (int line, int i, float value) |
| float | getU (int line, int i) const |
| void | setL (int line, int i, float value) |
| float | getL (int line, int i) const |
| float | det (int line) |
| float | trace (int line) |
| float | norme2 (int line) |
| float | sum (int line) |
| float | minimum (int line) |
| float | maximum (int line) |
| float | mean (int line) |
| float | sigma (int line) |
| void | output () |
| void | output (FILE *file) |
Public Attributes | |
| F4TriDiagonalMatrix | t () |
Private Attributes | |
| int | N |
| Float4Vector * | up |
| Float4Vector * | d |
| Float4Vector * | low |
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