#include <PathTrackingFMM.hpp>
Inheritance diagram for PathTrackingFMM:
Purpose: Define a Fast Marching Method applied for direct distance maps and distance based data feeding. (e.g.: OUT/IN tactic, and more) Extensions to three dimension is obvious. My computer is too small for 3D. Note: We may inherit from AnImageOp, but we think there is much more in the fast marching that simply filtering and distance maps. It is simply a fantastic idea of Sethian & all. Paper: "Optimal Algorithm for Shape from Shading and Path Planning.", Ron Kimmel, James A. Sethian, Kluweer Academic Publishers 2001 , Netherlands.
@ Copyrights: Bernard De Cuyper & Eddy Fraiha 2002, Eggs & Pictures. MIT/Open BSD copyright model.
Public Methods | |
PathTrackingFMM () | |
virtual | ~PathTrackingFMM () |
virtual void | setTerminator (int x, int y) |
virtual bool | iterate () |
simple iteration | |
virtual bool | iterate (int *x, int *y) |
iteration | |
virtual bool | iterate (int *x, int *y, double *rate) |
iteration | |
virtual void | report () |
Private Attributes | |
int | x1 |
int | y1 |
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iteration
Reimplemented from DistanceFMM. |
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iteration
Reimplemented from DistanceFMM. |