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PathTrackingFMM Class Reference

#include <PathTrackingFMM.hpp>

Inheritance diagram for PathTrackingFMM:

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Collaboration diagram for PathTrackingFMM:

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List of all members.

Detailed Description

Distance based Fast Marching Method.

Author:
Bernard De Cuyper
Version:
0.05
Date:
15/06/2002
 
Purpose:        Define a Fast Marching Method applied for direct distance maps
                        and distance based data feeding. (e.g.: OUT/IN tactic, and more)
                        Extensions to three dimension is obvious. My computer is too small
                        for 3D.                                                 

Note:           We may inherit from AnImageOp, but we think there is much more
                        in the fast marching that simply filtering and distance maps.
                        It is simply a fantastic idea of Sethian & all.

Paper:          "Optimal Algorithm for Shape from Shading and Path Planning.", 
                        Ron Kimmel, James A. Sethian, Kluweer Academic Publishers 2001 , Netherlands.
                

Bug:
last pixel is not selected

@ Copyrights: Bernard De Cuyper & Eddy Fraiha 2002, Eggs & Pictures. MIT/Open BSD copyright model.


Public Methods

 PathTrackingFMM ()
virtual ~PathTrackingFMM ()
virtual void setTerminator (int x, int y)
virtual bool iterate ()
 simple iteration

virtual bool iterate (int *x, int *y)
 iteration

virtual bool iterate (int *x, int *y, double *rate)
 iteration

virtual void report ()

Private Attributes

int x1
int y1


Member Function Documentation

virtual bool PathTrackingFMM::iterate int *    x,
int *    y,
double *    rate
[inline, virtual]
 

iteration

Parameters:
x  is the x position selected FMM point
y  is the y position selected FMM point
rate  is the calculated value of the selected FMM point
Returns :
boolean , test succeeding iteration,
point tracking used for animation from border to ... :-) MAKE BURNING STUFF 0. DistanceFMM outIn; 1. outIn.setData(...) 2. while( outIn.iterate(...) ){ <What you like> } or rc= DistanceFMM.iterate(&x,&y); // n times

Reimplemented from DistanceFMM.

virtual bool PathTrackingFMM::iterate int *    x,
int *    y
[inline, virtual]
 

iteration

Parameters:
x  is the x position selected FMM point
y  is the y position selected FMM point
Returns :
boolean , test succeeding iteration,
point tracking used for animation from border to ... :-) MAKE BURNING STUFF 0. DistanceFMM outIn; 1. outIn.setData(...) 2. while( outIn.iterate(...) ){ <What you like> } or rc= DistanceFMM.iterate(&x,&y); // n times

Reimplemented from DistanceFMM.


The documentation for this class was generated from the following files:
SourceForge.net Logo
Restoreinpaint sourceforge project `C++/Java Image Processing, Restoration, Inpainting Project'.

Bernard De Cuyper: Open Project Leader: Concept, design and development.
Bernard De Cuyper & Eddy Fraiha 2002, 2003. Bernard De Cuyper 2004. Open and free, for friendly usage only.
Modifications on Belgium ground of this piece of artistic work, by governement institutions or companies, must be notified to Bernard De Cuyper.
bern_bdc@hotmail.com